Monday, March 7, 2016

03.07.16 | Final Project Brainstorming


For my final project, I wanted to create something that fulfilled a couple of things:
  • Something interactive and approachable - easy to pick up and understand, without immediately alienating people
  • Tying the project into synesthesia in some way and being able to convey that to the user or audience; in this case, breaking the established notions of a classical instrument
  • Adding to the above two, something that could ultimately produce a clear, intelligent series of melodies and sounds in the hands of someone proficient in an existing instrument 
I'm tentatively calling it the "Floppiano", which utilizes one or two floppy disk drives as well as an amplifier and built-in speaker to produce sounds spanning approximately four octaves.

Linked is an example of 8 floppy drives used to produce music. 

Floppy drives also provide something of a utility in terms of allowing someone with no formal training to play an instrument: while both synthesized and acoustic instruments often have to worry about tuning, timbre, pitch sliding (glissando), modulation (vibrato), etc. the floppy drives are mostly relegated to producing "flat" notes, covering all 12 semitones across approximately 4 of the lower octaves. In terms of configuration and inputs, I was thinking something similar to this:
The diagram is just to illustrate function, rather than trying to explicitly lay out the form yet.

1. Similar to the sliders on a mixing board, the input for switching semitone or key is a single slider, with each of the twelve divisions corresponding to a semitone. Note that the slider's movements would be fluid and consistent like a light switch slider rather than "locking in" to one of twelve slots, using the Arduino to detect the slider's position within each of the twelve sections.

2. The four buttons on the right are to change between the four octaves.

3. The first large button is a binary switch that simply tells the floppy drive whether to stay "on" and sustain a note or not. That being said, it's worth keeping in mind that floppy drives generally have a limit on how long a note they can sustain (generally lasting 6+ seconds) due to it only having so much of a "track" to run on.

4. The fourth button is designed to be used concurrently with the third, allowing the user to switch between legato and monophonic play. To those unfamiliar with music theory (or the potential mechanics behind the device), using only a slider for keys and an on-off switch for sound would mean that you would have to transition through every single note between the original note you sustain and the one you want to hit after. So, for example, let's say I wanted to hit a B flat note and then immediately transition to a G flat note. Using legato play, I would have to slide downwards (left to right in this diagram), going:

B -> Bb -> A -> Ab -> G

Which, while effective in certain compositions intended for it, may not be effective in a faster piece of music where the user wanted to transition directly from one note to one it doesn't neighbor (which is extremely common). This fluid transition between neighboring notes is known as a scale, though generally only specifically applies to running through an entire register or octave of escalating notes. However, if I were to hold down the fourth button, it would switch to monophonic - a term typically associated with synthesizers - and would hold the initial B flat note until I let go of the button. That means by hitting B, holding Button 4, sliding down to G and then releasing the button, I could make a direct transition of:

B -> G

This allows for a large number of possibilities in composition and real-time play with the instrument.

5. The fifth "button" would simply be an LED (or series of LEDs) that light up as notes are played.

6. A few buttons near the LED would be toggles working independently of the rest of the board, being used for arpeggiator presets. An arpeggio consists of notes in a chord being played independently rather than being "strummed" to create a single flowing sound up or down in tone. Here's an example.


There are a ton of possible progressions / variations in arpeggio, though a few basic ones (such as a repeating up - down - up - down or call - answer progression) would be realistic to program and implement in the given amount of time.

Tuesday, February 16, 2016

02.17.16 | Instructables: The Good, The Bad & The Ugly

The Good: Portrait Pizza by Mimikry
  • Photos of work are well-lit, clearly show steps and end result
  • Very elaborate & redundant relaying of information every step of the way
  • Clear / legible formatting of text elements / instructions 
  • Steps could be modified to suit personal projects / new spins in the future
The Bad: Febreze Grenade by bugboy251
  • Inconsistently mixes stock and self-taken images
  • Poor / inconsistent formatting, grammar
The Ugly: How-to with Joel 1: how to make a basic booby trap by for your safty dont give me a bomb

Wednesday, February 10, 2016

02.08.16 | Integrate, Interact, Intervene: Conclusion & Narrative


As discussed in the prior blog debrief, our final project ultimately consisted of an "LED Tic-Tac-Toe" setup distributed to a couple of places on campus. Users / viewers could play an illuminated variant of tic-tac-toe in fairly quiet areas of campus, marking their progress (and victories, encouraging competition) in a journal that accompanied the setup. While the original location for our project was slated to be the Health & Wellness Center, I didn't have the foresight to consider that it's closed on weekends, so we had to distribute our boards to other locations that would remain open for most of the weekend. Our two final locations for distribution ended up being the small rec room in the campus library, and the Commons section of the cafeteria building with the piano, ping-pong table, etc.
While we didn't have the largest turnouts in the world, both journals had a modicum of actual use, though the number of players total is unknown; the library setup received two or three entries, as did the one in the Commons. And while the entries weren't necessarily done right, mind you (unless someone was just playing alone for laughs), we did actually get a participation element over the course of the weekend!













02.03.16 | Integrate, Interact, Intervene: Setup & Personal Contribution

For project setup, Casey, Kayla and I all met up during our scheduled class times on Monday and Wednesday the week of Thomas' absence, as well as meeting out of class that Friday (5 Feb) in order to distribute our project proper.

Materials!

What we ultimately went with was an "LED Tic-Tac-Toe" setup consisting of a 12x12", two-layer felt / foam board with a 3x3 grid overlaid in construction paper. The actual "X" and "O" shapes were made using small glowsticks, which fortunately came with little joints to allow them to easily remain in the "O" shape. In addition to the setup for the game, we also provided manila envelopes to store the final tic-tac-toe pieces and a journal set up next to the "station" so users could record their matches, ideally circling the winner. I personally made the boards out of 12x18" foam and felt boards (two of either of which provided enough material for three boards), the manila envelopes, and structuring / presentation for the journal format.

Some proposed areas we could distribute them in were the Health & Wellness Center (see prior blog post), the library, the Starbucks in the "satellite" plaza portion of campus overlooking the bridge to Pace, and possibly the gym.

02.01.16 | Integrate, Interact, Intervene: Proposal

For this project, Casey, Kayla and I partnered up the week prior to the due date for proposals in an attempt to have a concrete idea figured out by the time they were due. Our original goals were something to the extent of:
  • Leaving a positive impression in the form of our project, wherever it ended up being distributed;
  • Making something eye-catching, recognizable and something that would encourage the viewer / audience to interact with it;
  • Causing the viewer to stray from their typical activities in the area.
The big prototype we had discussed before settling on our final concept was using Christmas lights to lead occupants of the Health & Wellness Center down a path that would ultimately lead them to a bowl of candy or gift bags, with some additional fluff discussed such as motivational messages encouraging the "user" to continue along the path. Ultimately, we went with something different due to production constraints, but I'll discuss that later.

01.24.16 | Reading Response: Art of Noise

01.27.16 | Introduction, Soldering & FABLAB